added jellyfishes player_movement

This commit is contained in:
Jonathan Jara 2025-05-05 12:35:15 -07:00
parent 9c06791a1c
commit 73f85a8d0d
6 changed files with 64 additions and 8 deletions

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@ -17,3 +17,6 @@ pub struct Inventory{
pub items: Vec<Entity>, pub items: Vec<Entity>,
pub max_size: u32, pub max_size: u32,
} }
#[derive(Component, Debug)]
pub struct Speed(pub f32);

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@ -4,10 +4,10 @@ pub mod systems;
fn main() { fn main() {
App::new() App::new()
.insert_resource(ClearColor(Color::srgb(1.0, 1.0, 1.0)))
.add_plugins(DefaultPlugins) .add_plugins(DefaultPlugins)
.add_systems(Startup, (setup, systems::player::spawn_player)) .insert_resource(Time::<Fixed>::from_hz(60.0))
.add_systems(Update, systems::debug::debug_player_components) .add_systems(Startup, (setup, systems::player::spawn_player, systems::wolf::spawn_wolf))
.add_systems(FixedUpdate, (systems::player::camera_lock, systems::player::player_movement))
.run(); .run();
} }

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@ -1,7 +1,7 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::components::entity::{Level, Xp, Health, Inventory}; use crate::components::entity::{Level, Xp, Health, Inventory};
pub fn debug_player_components( pub fn debug_entity_components(
query: Query<(Entity, &Level, &Xp, &Health, &Inventory)>, query: Query<(Entity, &Level, &Xp, &Health, &Inventory)>,
) { ) {
for (entity, level, xp, health, inv) in query.iter() { for (entity, level, xp, health, inv) in query.iter() {

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@ -1,2 +1,3 @@
pub mod player; pub mod player;
pub mod debug; pub mod debug;
pub mod wolf;

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@ -1,5 +1,8 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::components::entity::{Level, Xp, Health, Inventory}; use crate::components::entity::{Level, Xp, Health, Inventory, Speed};
#[derive(Component)]
pub struct Player;
pub fn spawn_player(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMaterial>>) { pub fn spawn_player(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMaterial>>) {
let player_mesh = meshes.add(Capsule2d::new(25.0, 50.0)); let player_mesh = meshes.add(Capsule2d::new(25.0, 50.0));
@ -11,5 +14,39 @@ pub fn spawn_player(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mu
Level(1), Level(1),
Xp(0), Xp(0),
Health{current: 10, max: 10}, Health{current: 10, max: 10},
Inventory {items: Vec::new(), max_size: 10},)); Inventory {items: Vec::new(), max_size: 10},
Speed(100.0),
Player,));
}
pub fn camera_lock(
camera_query: Single<(&Camera, &mut Transform),
Without<Player>>, player_query: Single<(&Player, &Transform)> ) {
let (_, mut camera_pos) = camera_query.into_inner();
let (_, player_pos) = player_query.into_inner();
camera_pos.translation = player_pos.translation;
}
pub fn player_movement(
keyboard_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
player_query: Single<(&Player, &mut Transform, &Speed)>) {
let (_player, mut transform, speed) = player_query.into_inner();
let mut translation_delta : Vec3 = Vec3::ZERO;
if keyboard_input.pressed(KeyCode::KeyW) {
translation_delta.y += 1.0;
}
if keyboard_input.pressed(KeyCode::KeyS) {
translation_delta.y -= 1.0;
}
if keyboard_input.pressed(KeyCode::KeyA) {
translation_delta.x -= 1.0;
}
if keyboard_input.pressed(KeyCode::KeyD) {
translation_delta.x += 1.0;
}
translation_delta *= speed.0 * time.delta_secs();
transform.translation += translation_delta;
} }

15
src/systems/wolf.rs Normal file
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@ -0,0 +1,15 @@
use bevy::prelude::*;
use crate::components::entity::{Level, Xp, Health, Inventory};
pub fn spawn_wolf(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMaterial>>) {
let wolf_mesh = meshes.add(Rhombus::new(75.0, 100.0));
let color = Color::hsl(360. * 6 as f32 / 10 as f32, 0.95, 0.7);
commands.spawn( (
Mesh2d(wolf_mesh),
MeshMaterial2d(materials.add(color)),
Transform::from_xyz(300.0, 0.0, 0.0),
Level(1),
Xp(0),
Health{current: 30, max: 30},
Inventory {items: Vec::new(), max_size: 10},));
}