added jellyfishes player_movement
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9c06791a1c
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73f85a8d0d
@ -17,3 +17,6 @@ pub struct Inventory{
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pub items: Vec<Entity>,
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pub max_size: u32,
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}
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#[derive(Component, Debug)]
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pub struct Speed(pub f32);
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@ -4,10 +4,10 @@ pub mod systems;
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fn main() {
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App::new()
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.insert_resource(ClearColor(Color::srgb(1.0, 1.0, 1.0)))
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, (setup, systems::player::spawn_player))
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.add_systems(Update, systems::debug::debug_player_components)
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.insert_resource(Time::<Fixed>::from_hz(60.0))
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.add_systems(Startup, (setup, systems::player::spawn_player, systems::wolf::spawn_wolf))
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.add_systems(FixedUpdate, (systems::player::camera_lock, systems::player::player_movement))
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.run();
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}
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@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use crate::components::entity::{Level, Xp, Health, Inventory};
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pub fn debug_player_components(
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pub fn debug_entity_components(
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query: Query<(Entity, &Level, &Xp, &Health, &Inventory)>,
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) {
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for (entity, level, xp, health, inv) in query.iter() {
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@ -1,2 +1,3 @@
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pub mod player;
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pub mod debug;
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pub mod wolf;
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@ -1,5 +1,8 @@
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use bevy::prelude::*;
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use crate::components::entity::{Level, Xp, Health, Inventory};
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use crate::components::entity::{Level, Xp, Health, Inventory, Speed};
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#[derive(Component)]
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pub struct Player;
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pub fn spawn_player(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMaterial>>) {
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let player_mesh = meshes.add(Capsule2d::new(25.0, 50.0));
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@ -11,5 +14,39 @@ pub fn spawn_player(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mu
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Level(1),
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Xp(0),
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Health{current: 10, max: 10},
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Inventory {items: Vec::new(), max_size: 10},));
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Inventory {items: Vec::new(), max_size: 10},
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Speed(100.0),
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Player,));
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}
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pub fn camera_lock(
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camera_query: Single<(&Camera, &mut Transform),
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Without<Player>>, player_query: Single<(&Player, &Transform)> ) {
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let (_, mut camera_pos) = camera_query.into_inner();
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let (_, player_pos) = player_query.into_inner();
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camera_pos.translation = player_pos.translation;
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}
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pub fn player_movement(
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keyboard_input: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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player_query: Single<(&Player, &mut Transform, &Speed)>) {
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let (_player, mut transform, speed) = player_query.into_inner();
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let mut translation_delta : Vec3 = Vec3::ZERO;
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if keyboard_input.pressed(KeyCode::KeyW) {
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translation_delta.y += 1.0;
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}
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if keyboard_input.pressed(KeyCode::KeyS) {
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translation_delta.y -= 1.0;
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}
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if keyboard_input.pressed(KeyCode::KeyA) {
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translation_delta.x -= 1.0;
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}
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if keyboard_input.pressed(KeyCode::KeyD) {
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translation_delta.x += 1.0;
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}
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translation_delta *= speed.0 * time.delta_secs();
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transform.translation += translation_delta;
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}
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15
src/systems/wolf.rs
Normal file
15
src/systems/wolf.rs
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@ -0,0 +1,15 @@
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use bevy::prelude::*;
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use crate::components::entity::{Level, Xp, Health, Inventory};
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pub fn spawn_wolf(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<ColorMaterial>>) {
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let wolf_mesh = meshes.add(Rhombus::new(75.0, 100.0));
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let color = Color::hsl(360. * 6 as f32 / 10 as f32, 0.95, 0.7);
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commands.spawn( (
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Mesh2d(wolf_mesh),
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MeshMaterial2d(materials.add(color)),
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Transform::from_xyz(300.0, 0.0, 0.0),
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Level(1),
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Xp(0),
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Health{current: 30, max: 30},
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Inventory {items: Vec::new(), max_size: 10},));
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}
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