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webgl-build/Build/webgl-build.data.unityweb
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webgl-build/Build/webgl-build.data.unityweb
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webgl-build/Build/webgl-build.framework.js.unityweb
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webgl-build/Build/webgl-build.jpg
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webgl-build/Build/webgl-build.loader.js
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webgl-build/Build/webgl-build.loader.js
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webgl-build/Build/webgl-build.wasm.unityweb
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webgl-build/Build/webgl-build.wasm.unityweb
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<title>Unity Web Player | Tetrisweeper</title>
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</head>
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<body style="text-align: center; padding: 0; border: 0; margin: 0;">
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<canvas id="unity-canvas" width=1200 height=675 tabindex="-1" style="width: 1200px; height: 675px; background: url('Build/Build.jpg') center / cover"></canvas>
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<script src="Build/Build.loader.js"></script>
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<canvas id="unity-canvas" width=1200 height=675 tabindex="-1" style="width: 1200px; height: 675px; background: url('Build/webgl-build.jpg') center / cover"></canvas>
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<script src="Build/webgl-build.loader.js"></script>
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<script>
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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createUnityInstance(document.querySelector("#unity-canvas"), {
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arguments: [],
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dataUrl: "Build/Build.data.unityweb",
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frameworkUrl: "Build/Build.framework.js.unityweb",
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codeUrl: "Build/Build.wasm.unityweb",
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dataUrl: "Build/webgl-build.data.unityweb",
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frameworkUrl: "Build/webgl-build.framework.js.unityweb",
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codeUrl: "Build/webgl-build.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "Kertis Jones Interactive",
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productName: "Tetrisweeper",
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