using System.Collections; using System.Collections.Generic; using UnityEngine; public class Dissolve : MonoBehaviour { Animator anim; void Start() { anim = GetComponent(); } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.D)) { DissolveOut(); } if (Input.GetKeyDown(KeyCode.F)) { DissolveIn(); } } private void DissolveOut() { anim.SetTrigger("DissolveOut"); } private void DissolveIn() { anim.SetTrigger("DissolveIn"); } }