using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TabSelection : MonoBehaviour { private int currentTab = 0; public GameObject[] TabButtons; public GameObject[] TabMenus; // Start is called before the first frame update void Start() { for (int i = 0; i < TabMenus.Length; i++) { TabMenus[i].SetActive(true); } for (int i = 0; i < TabButtons.Length; i++) { int i2 = i; TabButtons[i].GetComponent