using UnityEngine; using UnityEngine.UI; public class WebGLMaterialSwitcher : MonoBehaviour { // Reference to the default material for WebGL public Material webGLDefaultMaterial; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { #if !UNITY_EDITOR && UNITY_WEBGL if (webGLDefaultMaterial != null) { if (GetComponent() != null) GetComponent().material = webGLDefaultMaterial; if (GetComponent() != null) GetComponent().material = webGLDefaultMaterial; } #endif } }