--- uid: addressables-builds --- # Build content overview A content build processes Addressables [groups](groups-intro.md) to produce the [content catalog](build-content-catalogs.md), runtime settings, and the [AssetBundles](xref:AssetBundlesIntro) that contain your assets. |**Topic**|**Description**| |---|---| |[Build content introduction](build-intro.md)|Understand the various build options.| |[Build Addressables content with Player builds](build-player-builds.md)|Understand how building works with Player builds.| |[Asset dependencies overview](AssetDependencies.md)|Understand asset dependencies and how they affect builds.| |[Create a build](BuildingContent.md)|Create a new build.| |[Build scripting](BuildPlayerContent.md)|Understand how to create builds from scripts.| |[Build sprite atlases](AddressablesAndSpriteAtlases.md)|Considerations for building sprite atlases.| |[Build shaders](BuildingShaders.md)|Considerations for building shaders.| |[Build artifacts](BuildArtifacts.md)|Understand build artifacts and what file types Unity includes in your build.| |[Content update builds](ContentUpdateWorkflow.md)|Understand how to perform an update build.| |[Use continuous integration to build Addressables](ContinuousIntegration.md)|Build content with continuous integration.|