--- uid: addressables-api-load-asset-async --- # Loading Addressable assets The [`Addressables`](xref:UnityEngine.AddressableAssets.Addressables) class provides methods to load Addressable assets. You can load assets one at a time or in batches. |**Topic**|**Description**| |---|---| |[Load Addressable assets introduction](load-addressable-assets.md)| Understand how Addressables loads content.| |[Asynchronous loading](load-assets-asynchronous.md)| Understand asynchronous loading, including operation handles, and how to enable synchronous loading.| |[Load assets](load-assets.md)|Load a single or multiple assets.| |[Load assets by location](load-assets-location.md)| Load assets by address, label, or AssetReference.| |[Load a scene](LoadingScenes.md)|Load and make a scene Addressable.| |[Load AssetBundles](LoadingAssetBundles.md)| Control how AssetBundles load.| |[Unload Addressable assets](UnloadingAddressableAssets.md)|How to unload Addressable assets.| |[Change resource URLs](TransformInternalId.md)|How to change the URLs that assets are loaded from.| |[Preload dependencies](DownloadDependenciesAsync.md)|Understand how to set loading dependencies.| |[Load content from multiple projects](MultiProject.md)|Load content from and work with multiple projects.|