using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.ResourceManagement.Util; namespace UnityEditor.AddressableAssets.Tests { public class InitFixture : ScriptableObject, IObjectInitializationDataProvider { public string Name { get => "InitFixture1"; } public ObjectInitializationData CreateObjectInitializationData() { return new ObjectInitializationData(); } } }