using System.Linq; using UnityEditor; using UnityEditor.Localization; using UnityEngine.Localization.Tables; public class ChangeKeyGeneratorExample { public void ChangeKeyGenerator() { var stringTableCollection = LocalizationEditorSettings.GetStringTableCollection("My Game Text"); // Determine the highest Key Id so Unity can continue generating Ids that do not conflict with existing Ids. long maxKeyId = 0; if (stringTableCollection.SharedData.Entries.Count > 0) maxKeyId = stringTableCollection.SharedData.Entries.Max(e => e.Id); stringTableCollection.SharedData.KeyGenerator = new SequentialIDGenerator(maxKeyId + 1); // Mark the asset dirty so that Unity saves the changes EditorUtility.SetDirty(stringTableCollection.SharedData); } }