using UnityEditor; using UnityEngine.Localization; using UnityEngine.Localization.Platform.iOS; using UnityEngine.Localization.Settings; public class IosAppInfoExample { [MenuItem("Localization/Configure iOS App Info")] public static void ConfigureAppInfo() { var appInfo = LocalizationSettings.Metadata.GetMetadata(); if (appInfo == null) { appInfo = new AppInfo(); LocalizationSettings.Metadata.AddMetadata(appInfo); } appInfo.DisplayName = new LocalizedString("My Table", "My Display Name"); EditorUtility.SetDirty(LocalizationSettings.Instance); } }