using System; using UnityEngine.Localization.SmartFormat.Core.Extensions; [Serializable] public class LiteralTextSource : ISource { public bool TryEvaluateSelector(ISelectorInfo selectorInfo) { if (selectorInfo.SelectorText.Length < 3) return false; int len = selectorInfo.SelectorText.Length; if (selectorInfo.SelectorText[0] == '\"' && selectorInfo.SelectorText[len - 1] == '\"') { selectorInfo.Result = selectorInfo.SelectorText.Substring(1, len - 2); return true; } return false; } }