#if PACKAGE_UGUI #region example-code using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Localization.Settings; using UnityEngine.UI; public class LocaleDropdown : MonoBehaviour { public Dropdown dropdown; IEnumerator Start() { // Wait for the localization system to initialize yield return LocalizationSettings.InitializationOperation; // Generate list of available Locales var options = new List(); int selected = 0; for (int i = 0; i < LocalizationSettings.AvailableLocales.Locales.Count; ++i) { var locale = LocalizationSettings.AvailableLocales.Locales[i]; if (LocalizationSettings.SelectedLocale == locale) selected = i; options.Add(new Dropdown.OptionData(locale.name)); } dropdown.options = options; dropdown.value = selected; dropdown.onValueChanged.AddListener(LocaleSelected); } static void LocaleSelected(int index) { LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.Locales[index]; } } #endregion #endif