#if PACKAGE_UGUI namespace Samples.LocalizedFontComponent { #region sample-code using System; using UnityEngine; using UnityEngine.Localization; using UnityEngine.Localization.Components; using UnityEngine.UI; [Serializable] public class LocalizedFont : LocalizedAsset {} public class LocalizedFontComponent : LocalizedAssetBehaviour { public Text text; protected override void UpdateAsset(Font localizedFont) { text.font = localizedFont; } } #endregion } #endif