#if MODULE_UITK && UNITY_2023_3_OR_NEWER #region example using UnityEngine; using UnityEngine.Localization; using UnityEngine.Localization.SmartFormat.PersistentVariables; using UnityEngine.UIElements; [RequireComponent(typeof(UIDocument))] public class LocalizedStringVariablesUIDocumentExample : MonoBehaviour { IntVariable m_Counter; void Start() { var document = GetComponent(); var label = new Label(); document.rootVisualElement.Add(label); // Add binding to the text property of the label. // Example Smart string "The current count is {counter}." m_Counter = new IntVariable { Value = 1 }; var localizedString = new LocalizedString("My Table", "My Entry"); // Add the variable localizedString.Add("counter", m_Counter); label.SetBinding("text", localizedString); // Localize the button labels var buttonIncrement = new Button(); var buttonDecrement = new Button(); buttonIncrement.SetBinding("text", new LocalizedString("My Table", "Increment Button Label")); buttonDecrement.SetBinding("text", new LocalizedString("My Table", "Decrement Button Label")); buttonIncrement.clicked += () => m_Counter.Value++; buttonDecrement.clicked += () => m_Counter.Value--; document.rootVisualElement.Add(buttonIncrement); document.rootVisualElement.Add(buttonDecrement); document.rootVisualElement.Add(label); } } #endregion #endif