using System.Text; using UnityEditor; using UnityEditor.Localization; using UnityEngine; public static class TableCollectionSamples { #region row-enumerator [MenuItem("CONTEXT/StringTableCollection/Print CSV")] public static void CreateCSV(MenuCommand command) { var collection = command.context as StringTableCollection; StringBuilder sb = new StringBuilder(); // Header sb.Append("Key,"); foreach (var table in collection.StringTables) { sb.Append(table.LocaleIdentifier); sb.Append(","); } sb.Append("\n"); // Add each row foreach (var row in collection.GetRowEnumerator()) { // Key column sb.Append(row.KeyEntry.Key); sb.Append(","); foreach (var tableEntry in row.TableEntries) { // The table entry will be null if no entry exists for this key sb.Append(tableEntry == null ? string.Empty : tableEntry.Value); sb.Append(","); } sb.Append("\n"); } // Print the contents. You could save it to a file here. Debug.Log(sb.ToString()); } #endregion }