# About Localization Use the Localization package to configure localization settings for your application. Add support for multiple languages and regional variants, including: - String localization: Set different strings to display based on locale. Use the Smart Strings feature to add logic to automatically replace specific strings, such as placeholders and plurals. - Asset localization: Use a different asset (such as a texture, model, or audio file) based on a locale. - Pseudo-localization: Test how your project will adapt to different localizations at an early stage, before adding your translations. - Import and export localization data to XLIFF, CSV and Google Sheets. Add localization to your projects using the Localization package to help make your applications more accessible to a wider audience. To get started, check the [Installation](Installation.md) and [Quick Start Guide](QuickStartGuide.md) sections. ## What's new in Localization For information on what's new in the latest version of Localization, see section [What's new](whats-new.md). ## Upgrading For information on upgrading from a previous version of the Localization Package to the current version see [Upgrade guide](upgrade-guide.md) ## Feedback Your feedback is welcome [here](https://forum.unity.com/forums/localisation-tools-previews.205/)