using System; namespace UnityEditor.Localization { /// /// This exception is thrown when an asset is expected to be part of the Addressables system. /// The Localization system uses Addressables for loading Locales, Tables and Table Assets. /// public class AddressableEntryNotFoundException : Exception { /// /// Creates a new instance of the exception. /// /// public AddressableEntryNotFoundException(UnityEngine.Object target) : base($"{target.name} could not find an Addressable asset.") { } } }