using System;
namespace UnityEditor.Localization
{
///
/// This exception is thrown when an asset is expected to be part of the Addressables system.
/// The Localization system uses Addressables for loading Locales, Tables and Table Assets.
///
public class AddressableEntryNotFoundException : Exception
{
///
/// Creates a new instance of the exception.
///
///
public AddressableEntryNotFoundException(UnityEngine.Object target) :
base($"{target.name} could not find an Addressable asset.")
{
}
}
}