using System;
namespace UnityEditor.Localization
{
///
/// This exception is thrown when an asset is expected to be persistent(saved on disk) but it is not.
///
public class AssetNotPersistentException : Exception
{
///
/// Creates a new instance of the exception.
///
///
public AssetNotPersistentException(UnityEngine.Object target) :
base($"{target.name} is not persistent. The object needs to be saved to disk.")
{
}
}
}