using System; namespace UnityEditor.Localization { /// /// Indicates that the can be added to a /// and will appear in the add extension menu. /// [AttributeUsage(AttributeTargets.Class)] public class StringTableCollectionExtensionAttribute : Attribute {} /// /// Indicates that the can be added to a /// and will appear in the add extension menu. /// [AttributeUsage(AttributeTargets.Class)] public class AssetTableCollectionExtensionAttribute : Attribute {} }