using System;
namespace UnityEditor.Localization
{
///
/// Indicates that the can be added to a
/// and will appear in the add extension menu.
///
[AttributeUsage(AttributeTargets.Class)]
public class StringTableCollectionExtensionAttribute : Attribute {}
///
/// Indicates that the can be added to a
/// and will appear in the add extension menu.
///
[AttributeUsage(AttributeTargets.Class)]
public class AssetTableCollectionExtensionAttribute : Attribute {}
}