using UnityEngine; namespace UnityEditor.Localization.Bridge { internal class DrivenPropertyManagerInternalBridge { public static bool IsDriven(Object target, string propertyPath) => DrivenPropertyManagerInternal.IsDriven(target, propertyPath); public static bool IsDriving(Object driver, Object target, string propertyPath) => DrivenPropertyManagerInternal.IsDriving(driver, target, propertyPath); } }