using System; using System.Reflection; namespace UnityEditor.Localization.Bridge { static partial class ScriptAttributeUtilityBridge { public static FieldInfo GetFieldInfoAndStaticTypeFromProperty(SerializedProperty property, out Type type) => ScriptAttributeUtility.GetFieldInfoAndStaticTypeFromProperty(property, out type); public static bool GetTypeFromManagedReferenceFullTypeName(string managedReferenceFullTypename, out Type managedReferenceInstanceType) => ScriptAttributeUtility.GetTypeFromManagedReferenceFullTypeName(managedReferenceFullTypename, out managedReferenceInstanceType); } }