using UnityEditor.Connect; namespace UnityEditor.Localization.Bridge { internal static class UnityConnectBridge { public static string GetOrganizationId() => UnityConnect.instance.GetOrganizationId(); public static string GetOrganizationName() => UnityConnect.instance.GetOrganizationName(); public static string GetOrganizationForeignKey() => UnityConnect.instance.GetOrganizationForeignKey(); public static string GetProjectGUID() => UnityConnect.instance.GetProjectGUID(); public static string GetProjectName() => UnityConnect.instance.GetProjectName(); public static string GetAccessToken() => UnityConnect.instance.GetAccessToken(); } }