using UnityEngine;
namespace UnityEditor.Localization
{
///
/// Adds a reference to a table in the Editor.
///
public enum TableReferenceMethod
{
///
/// References the table by its Guid. This is the default and most robust method.
///
[Tooltip("References the table by its Guid. This is the default and most robust method.")]
Guid,
///
/// References the table by its name. Only use this method if the table name won't change.
///
[Tooltip("References the table by its name. Only use this method if the table name won't change.")]
Name,
}
///
/// Adds a reference to a table entry in the Editor.
///
public enum EntryReferenceMethod
{
///
/// References the entry by its ID. This is the default and most robust method.
///
[Tooltip("References the entry by its ID. This is the default and most robust method.")]
Id,
///
/// References the entry by its name. Only use this method if the entry name won't change.
///
[Tooltip("References the entry by its name. Only use this method if the entry name won't change.")]
Key,
}
}