using System.Collections; using System.Collections.Generic; using UnityEditor.Localization; using UnityEngine; using UnityEngine.Localization; namespace UnityEditor.Localization.UI { [CustomPropertyDrawer(typeof(LocalizedAssetTable), true)] class LocalizedAssetTablePropertyDrawer : LocalizedTablePropertyDrawer { static LocalizedAssetTablePropertyDrawer() { GetProjectTableCollections = LocalizationEditorSettings.GetAssetTableCollections; } } }