using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.Localization.Editor")] [assembly: InternalsVisibleTo("Unity.Localization.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.Localization.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.Localization.Editor.Tests.Project")] [assembly: InternalsVisibleTo("Unity.Localization.Runtime.Tests.Project")] [assembly: InternalsVisibleTo("Unity.Localization.Samples.SmartFormat")] [assembly: InternalsVisibleTo("Unity.Localization.Editor.Tests.Performance")] [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Required for faking internal classes