#if MODULE_AUDIO || PACKAGE_DOCS_GENERATION
using UnityEngine.Localization.Events;
namespace UnityEngine.Localization.Components
{
///
/// Component that can be used to Localize an [AudioClip](https://docs.unity3d.com/ScriptReference/AudioClip.html) asset.
/// Provides an update event that can be used to automatically
/// update the clip whenever the or changes.
///
///
/// This example shows how a Localized Audio Control panel could be created.
/// The example show how it is possible to switch between different Localized Audio clips.
/// 
///
///
///
/// This component can also be added through the **Localize** menu item in the [Audio Source](https://docs.unity3d.com/Manual/class-AudioSource.html) context menu.
/// Adding it this way will also automatically configure the Update Asset events to update the [Audio Source](https://docs.unity3d.com/Manual/class-AudioSource.html).
///
[AddComponentMenu("Localization/Asset/Localize Audio Clip Event")]
public class LocalizeAudioClipEvent : LocalizedAssetEvent
{
}
}
#endif