using UnityEngine.Localization.Events;
namespace UnityEngine.Localization.Components
{
///
/// Component that can be used to Localize a [Texture](https://docs.unity3d.com/ScriptReference/Texture.html) asset.
/// Provides an update event that can be used to automatically
/// update the Texture whenever the or changes.
///
///
/// The example shows how to switch between different Localized Textures.
///
///
///
/// This component can also be added through the **Localize** menu item in the [Raw Image](https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/script-RawImage.html) context menu.
/// Adding it this way will also automatically configure the Update Asset events to update the [Texture](https://docs.unity3d.com/ScriptReference/Texture.html).
///
[AddComponentMenu("Localization/Asset/Localize Texture Event")]
public class LocalizeTextureEvent : LocalizedAssetEvent
{
}
}