using UnityEngine.Localization.Events; namespace UnityEngine.Localization.Components { /// /// Component that can be used to Localize a [Texture](https://docs.unity3d.com/ScriptReference/Texture.html) asset. /// Provides an update event that can be used to automatically /// update the Texture whenever the or changes. /// /// /// The example shows how to switch between different Localized Textures. /// /// /// /// This component can also be added through the **Localize** menu item in the [Raw Image](https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/script-RawImage.html) context menu. /// Adding it this way will also automatically configure the Update Asset events to update the [Texture](https://docs.unity3d.com/ScriptReference/Texture.html). /// [AddComponentMenu("Localization/Asset/Localize Texture Event")] public class LocalizeTextureEvent : LocalizedAssetEvent { } }