using System;
using UnityEngine.Events;
namespace UnityEngine.Localization.Events
{
#if MODULE_AUDIO || PACKAGE_DOCS_GENERATION
///
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass an [AudioClip](https://docs.unity3d.com/ScriptReference/AudioClip.html) as an argument.
///
[Serializable]
public class UnityEventAudioClip : UnityEvent {}
#endif
///
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass a [GameObject](https://docs.unity3d.com/ScriptReference/GameObject.html) as an argument.
///
[Serializable]
public class UnityEventGameObject : UnityEvent {}
///
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass a [Sprite](https://docs.unity3d.com/ScriptReference/Sprite.html) as an argument.
///
[Serializable]
public class UnityEventSprite : UnityEvent {}
///
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which contains the Localized String as an argument.
///
[Serializable]
public class UnityEventString : UnityEvent {};
///
/// [UnityEvent](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) which can pass an [Texture](https://docs.unity3d.com/ScriptReference/Texture.html) as an argument.
///
[Serializable]
public class UnityEventTexture : UnityEvent {}
}