using System;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization.Tables;
namespace UnityEngine.Localization
{
///
/// Provides a way to access an at runtime.
///
[Serializable]
public class LocalizedAssetTable : LocalizedTable
{
///
protected override LocalizedDatabase Database => LocalizationSettings.AssetDatabase;
///
/// Initializes and returns an empty instance of a .
///
public LocalizedAssetTable() {}
///
/// Initializes and returns an instance of a .
///
/// Reference to the Asset Table Collection.
/// This can either be the name of the collection as a or the Collection Guid as a [System.Guid](https://docs.microsoft.com/en-us/dotnet/api/system.guid).
public LocalizedAssetTable(TableReference tableReference) => TableReference = tableReference;
}
}