using System; using UnityEngine.Localization.Settings; using UnityEngine.Localization.Tables; namespace UnityEngine.Localization { /// /// Provides a way to access an at runtime. /// [Serializable] public class LocalizedAssetTable : LocalizedTable { /// protected override LocalizedDatabase Database => LocalizationSettings.AssetDatabase; /// /// Initializes and returns an empty instance of a . /// public LocalizedAssetTable() {} /// /// Initializes and returns an instance of a . /// /// Reference to the Asset Table Collection. /// This can either be the name of the collection as a or the Collection Guid as a [System.Guid](https://docs.microsoft.com/en-us/dotnet/api/system.guid). public LocalizedAssetTable(TableReference tableReference) => TableReference = tableReference; } }