using System; using UnityEngine.Localization.Tables; using UnityEngine.ResourceManagement.AsyncOperations; namespace UnityEngine.Localization { public abstract partial class LocalizedTable #if UNITY_EDITOR : ISerializationCallbackReceiver #endif where TTable : DetailedLocalizationTable where TEntry : TableEntry { /// /// The current loading operation for the table when using or null if one is not available. /// [Obsolete("CurrentLoadingOperation is deprecated, use CurrentLoadingOperationHandle instead.")] public AsyncOperationHandle? CurrentLoadingOperation => CurrentLoadingOperationHandle.IsValid() ? CurrentLoadingOperationHandle : default; } }