#if ENABLE_PROPERTY_VARIANTS || PACKAGE_DOCS_GENERATION namespace UnityEngine.Localization.PropertyVariants.TrackedProperties { /// /// Represents a property that contains 1 or more variants. /// public interface ITrackedProperty { /// /// The serialized property path. /// string PropertyPath { get; set; } /// /// Checks if the property contains an overriden value for the LocaleIdentifier. /// /// The LocaleIdentifier to check. /// if the property contains a variant or if it does not. bool HasVariant(LocaleIdentifier localeIdentifier); } } #endif