using System.Collections.Generic;
namespace UnityEngine.Localization.Pseudo
{
///
/// Provides access to typical character sets for various [SystemLanguages](https://docs.unity3d.com/ScriptReference/SystemLanguage.html).
///
public static class TypicalCharacterSets
{
internal static Dictionary s_TypicalCharacterSets = new Dictionary
{
// Taken from https://www.gamasutra.com/blogs/IGDALocalizationSIG/20180504/317560/PseudoLocalization__A_Must_in_Video_Gaming
{ SystemLanguage.Czech, "áčďéěíňóřšťúůýÁČĎÉĚÍŇÓŘŠŤÚŮÝ‚„".ToCharArray() },
{ SystemLanguage.Danish, "åæøÅÆØ".ToCharArray() },
{ SystemLanguage.Dutch, "àáèéêëïóöÀÁÈÉÊËÏÓÖ".ToCharArray() },
{ SystemLanguage.Finnish, "åäöšÅÄÖŠ".ToCharArray() },
{ SystemLanguage.French, "àâæéèêëîïôœùûüçÀÂÆÉÈÊËÎÏÔŒÙÛÜÇ".ToCharArray() },
{ SystemLanguage.German, "ÄÖÜẞäöüß‚„".ToCharArray() },
{ SystemLanguage.Italian, "àéèìòùÀÉÈÌÒÙªº".ToCharArray() },
{ SystemLanguage.Norwegian, "åæøÅÆØ".ToCharArray() },
{ SystemLanguage.Polish, "ąćęłńóśżźĄĆĘŁŃÓŚŻŹ‚„".ToCharArray() },
{ SystemLanguage.Portuguese, "àáâãçéêíóôõúüÀÁÂÃÇÉÊÍÓÔÕÚÜ".ToCharArray() },
{ SystemLanguage.Russian, "абвгдеёжзийклмнопрстуфхцчшщъыьэюяАБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ№".ToCharArray() },
{ SystemLanguage.Spanish, "áéíóúüñÁÉÍÓÚÜÑ¿¡ªº".ToCharArray() },
{ SystemLanguage.Swedish, "åäöÅÄÖ".ToCharArray() }
};
///
/// Returns the most commonly used characters for the requested language.
///
/// The langauge to return the most common characters for.
/// Array of the characters of null(Not all languages are supported.)
public static char[] GetTypicalCharactersForLanguage(SystemLanguage language)
{
if (s_TypicalCharacterSets.TryGetValue(language, out var result))
return result;
return null;
}
}
}