namespace UnityEngine.Localization
{
static class SystemLanguageConverter
{
///
/// Converts a SystemLanguage enum into a CultureInfo Code.
///
/// The SystemLanguage enum to convert into a Code.
/// The language Code or an empty string if the value could not be converted.
internal static string GetSystemLanguageCultureCode(SystemLanguage lang)
{
switch (lang)
{
case SystemLanguage.Afrikaans: return "af";
case SystemLanguage.Arabic: return "ar";
case SystemLanguage.Basque: return "eu";
case SystemLanguage.Belarusian: return "be";
case SystemLanguage.Bulgarian: return "bg";
case SystemLanguage.Catalan: return "ca";
case SystemLanguage.Chinese: return "zh-CN";
case SystemLanguage.ChineseSimplified: return "zh-hans";
case SystemLanguage.ChineseTraditional: return "zh-hant";
case SystemLanguage.SerboCroatian: return "hr";
case SystemLanguage.Czech: return "cs";
case SystemLanguage.Danish: return "da";
case SystemLanguage.Dutch: return "nl";
case SystemLanguage.English: return "en";
case SystemLanguage.Estonian: return "et";
case SystemLanguage.Faroese: return "fo";
case SystemLanguage.Finnish: return "fi";
case SystemLanguage.French: return "fr";
case SystemLanguage.German: return "de";
case SystemLanguage.Greek: return "el";
case SystemLanguage.Hebrew: return "he";
case SystemLanguage.Hungarian: return "hu";
case SystemLanguage.Icelandic: return "is";
case SystemLanguage.Indonesian: return "id";
case SystemLanguage.Italian: return "it";
case SystemLanguage.Japanese: return "ja";
case SystemLanguage.Korean: return "ko";
case SystemLanguage.Latvian: return "lv";
case SystemLanguage.Lithuanian: return "lt";
case SystemLanguage.Norwegian: return "no";
case SystemLanguage.Polish: return "pl";
case SystemLanguage.Portuguese: return "pt";
case SystemLanguage.Romanian: return "ro";
case SystemLanguage.Russian: return "ru";
case SystemLanguage.Slovak: return "sk";
case SystemLanguage.Slovenian: return "sl";
case SystemLanguage.Spanish: return "es";
case SystemLanguage.Swedish: return "sv";
case SystemLanguage.Thai: return "th";
case SystemLanguage.Turkish: return "tr";
case SystemLanguage.Ukrainian: return "uk";
case SystemLanguage.Vietnamese: return "vi";
#if UNITY_2022_2_OR_NEWER
case SystemLanguage.Hindi: return "hi";
#endif
default: return "";
}
}
}
}