{ "name": "com.unity.scriptablebuildpipeline", "displayName": "Scriptable Build Pipeline", "version": "2.1.3", "unity": "2019.4", "description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.", "keywords": [ "build", "bundle", "bundles", "assetbundles", "cache", "server" ], "dependencies": {}, "_upm": { "changelog": "- Fixed error where key was already in a dictionary and we try to add it again\n- Fixed issue where SpriteAtlas addressable bundle size is doubled if previous build cache is not cleared" }, "upmCi": { "footprint": "7632bcf5a0a46f55ac4f9c2ed79ce93143da1f67" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.1/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/Addressables.git", "type": "git", "revision": "ce0566e3aa96bd3b1648c405187751d0306cc931" }, "_fingerprint": "b3d0a166a95926a82d3cc547102f0cd369589adf" }