2025-05-01 01:48:08 -07:00

33 lines
782 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace AllIn1SpriteShader
{
public class All1DemoChangeScene : MonoBehaviour
{
private void Update()
{
if (Input.GetKeyDown(KeyCode.Q))
{
NextScene();
}
}
public void NextScene()
{
if (SceneManager.sceneCountInBuildSettings <= SceneManager.GetActiveScene().buildIndex + 1)
{
SceneManager.LoadScene(0);
}
else
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
}
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}
}