2025-05-01 01:48:08 -07:00

25 lines
620 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AllIn1SpriteShader
{
public class All1DemoUrpCamMove : MonoBehaviour
{
[SerializeField] private float speed = 5;
private Vector2 input = Vector3.zero;
private Rigidbody2D rb;
public void Start()
{
rb = GetComponent<Rigidbody2D>();
}
public void FixedUpdate()
{
input.x = Input.GetAxis("Horizontal");
input.y = Input.GetAxis("Vertical");
rb.velocity = input * speed * Time.fixedDeltaTime;
}
}
}