2025-05-01 01:48:08 -07:00

24 lines
564 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandomPitch : MonoBehaviour {
public float pitchMin = .5f;
public float pitchMax = 2f;
public float volChangeMin = -.2f;
public float volChangeMax = .2f;
// Use this for initialization
void Start () {
this.GetComponent<AudioSource>().pitch = Random.Range(pitchMin, pitchMax);
this.GetComponent<AudioSource>().volume += Random.Range(volChangeMin, volChangeMax);
}
// Update is called once per frame
void Update () {
}
}