40 lines
894 B
C#
40 lines
894 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using DG.Tweening;
|
|
using UnityEngine.UI;
|
|
|
|
public class LoadNewScene : MonoBehaviour
|
|
{
|
|
public Image blackScreen;
|
|
public bool fadeIn = true;
|
|
|
|
public void Start()
|
|
{
|
|
if (fadeIn && blackScreen != null)
|
|
{
|
|
blackScreen.gameObject.SetActive(true);
|
|
blackScreen.DOFade(0, 3f).SetUpdate(true);
|
|
}
|
|
}
|
|
|
|
public void OpenNewScene(string newScene)
|
|
{
|
|
Time.timeScale = 1;
|
|
DOTween.Clear(true);
|
|
DOTween.KillAll();
|
|
SceneManager.LoadScene(newScene);
|
|
}
|
|
|
|
public void ReloadScene()
|
|
{
|
|
Time.timeScale = 1;
|
|
DOTween.Clear(true);
|
|
DOTween.KillAll();
|
|
//DOTween.KillAll();
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
}
|
|
}
|