35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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public class PropogateDrag : MonoBehaviour
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{
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public UnityEngine.UI.ScrollRect scrollView;
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// Start is called before the first frame update
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void Start()
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{
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EventTrigger trigger = GetComponent<EventTrigger>();
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EventTrigger.Entry entryBegin = new EventTrigger.Entry(), entryDrag = new EventTrigger.Entry(), entryEnd = new EventTrigger.Entry(), entrypotential = new EventTrigger.Entry()
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, entryScroll = new EventTrigger.Entry();
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entryBegin.eventID = EventTriggerType.BeginDrag;
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entryBegin.callback.AddListener((data) => { scrollView.OnBeginDrag((PointerEventData)data); });
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trigger.triggers.Add(entryBegin);
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entryDrag.eventID = EventTriggerType.Drag;
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entryDrag.callback.AddListener((data) => { scrollView.OnDrag((PointerEventData)data); });
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trigger.triggers.Add(entryDrag);
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entryEnd.eventID = EventTriggerType.EndDrag;
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entryEnd.callback.AddListener((data) => { scrollView.OnEndDrag((PointerEventData)data); });
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trigger.triggers.Add(entryEnd);
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entrypotential.eventID = EventTriggerType.InitializePotentialDrag;
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entrypotential.callback.AddListener((data) => { scrollView.OnInitializePotentialDrag((PointerEventData)data); });
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trigger.triggers.Add(entrypotential);
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entryScroll.eventID = EventTriggerType.Scroll;
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entryScroll.callback.AddListener((data) => { scrollView.OnScroll((PointerEventData)data); });
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trigger.triggers.Add(entryScroll);
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}
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}
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