2025-05-01 01:48:08 -07:00

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{
"name": "com.unity.2d.animation",
"version": "10.1.2",
"unity": "2023.1",
"displayName": "2D Animation",
"description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
"keywords": [
"2d",
"animation"
],
"category": "2D",
"dependencies": {
"com.unity.2d.common": "9.0.4",
"com.unity.2d.sprite": "1.0.0",
"com.unity.collections": "1.2.4",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.uielements": "1.0.0"
},
"relatedPackages": {
"com.unity.2d.animation.tests": "10.1.2",
"com.unity.2d.common.tests": "9.0.4",
"com.unity.2d.psdimporter": "9.0.3"
},
"samples": [
{
"displayName": "Samples",
"description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
"path": "Samples~/AnimationSamples"
}
],
"_upm": {
"changelog": "### Fixed\n- Sprite Library's labels and categories cannot be reordered. (case DANB-593)\n- Added safety checks to SpriteSkin's public APIs. (case DANB-598)\n- Fixed the IK bones flipped at certain angels. (case DANB-595)\n- Fixed the the memory leak in the SpriteSkin component. (case DANB-603)\n- Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-615)\n\n### Changed\n- Updated the Editor Analytics to use the latest APIs.\n- Updated the UI Elements to use the latest APIs.\n- Remove implicit NativeArray cast from MeshUtilities.\n- Updated the SpriteSkin's deformation system to improve performance."
},
"upmCi": {
"footprint": "202a0980f93f571f3fb66b509db30f18dbca6eda"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
"type": "git",
"revision": "a9b408c1401f5388a343ce948ac7a264ddb85a73"
},
"_fingerprint": "6eb19a9b029c2401d3e26b6d071912c3be0b1131"
}