2025-05-01 01:48:08 -07:00

14 lines
298 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.U2D.Common.Path
{
[Serializable]
internal class IndexedSelection : SerializableSelection<int>
{
protected override int GetInvalidElement() { return -1; }
}
}