2025-05-01 01:48:08 -07:00

28 lines
721 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Build
{
/// <summary>
/// Naming conventions for the built-in bundle name prefix.
/// </summary>
public enum BuiltInBundleNaming
{
/// <summary>
/// Set the built-in bundle name prefix to the hash of the project name.
/// </summary>
ProjectName,
/// <summary>
/// Set the built-in bundle name prefix to the guid of the default group.
/// </summary>
DefaultGroupGuid,
/// <summary>
/// Set the built-in bundle name prefix to the user specified value.
/// </summary>
Custom
}
}