25 lines
735 B
C#
25 lines
735 B
C#
using System;
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using NUnit.Framework;
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using UnityEditor.AddressableAssets.Build.Layout;
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using UnityEditor.AddressableAssets.Diagnostics;
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namespace UnityEditor.AddressableAssets.Tests.Diagnostics
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{
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internal class ProfilerTests
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{
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//Removing this test from newer editors because something has changed in trunk with the icons. The PhysicsMaterial Icon in particular is throwing an error.
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//We'll need to make a ticket to look into this
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#if !UNITY_2023_3_OR_NEWER
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[Test]
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public void GUIUtilitiesGetIcon_ThrowsNoErrors()
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{
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foreach (Enum e in Enum.GetValues(typeof(AssetType)))
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{
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ProfilerGUIUtilities.GetAssetIcon((AssetType)e);
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}
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}
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#endif
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}
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}
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