2025-05-01 01:48:08 -07:00

62 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.TestTools;
namespace UnityEditor.AddressableAssets.Tests
{
public class DomainReloadTests
{
bool savedState;
EnterPlayModeOptions savedOptions;
[UnitySetUp]
public IEnumerator RuntimeSetup()
{
savedState = EditorSettings.enterPlayModeOptionsEnabled;
EditorSettings.enterPlayModeOptionsEnabled = true;
savedOptions = EditorSettings.enterPlayModeOptions;
EditorSettings.enterPlayModeOptions = EnterPlayModeOptions.DisableDomainReload;
Addressables.reinitializeAddressables = true;
AssetBundleProvider.m_UnloadingBundles.Add("test", new AssetBundleUnloadOperation());
Assert.False(Application.isPlaying);
yield return new EnterPlayMode(false);
}
[UnityTearDown]
public IEnumerator RuntimeTearDown()
{
yield return new ExitPlayMode();
EditorSettings.enterPlayModeOptionsEnabled = savedState;
EditorSettings.enterPlayModeOptions = savedOptions;
if (AssetBundleProvider.m_UnloadingBundles.Count != 0)
{
AssetBundleProvider.m_UnloadingBundles = new Dictionary<string, AssetBundleUnloadOperation>();
}
#if !UNITY_EDITOR
Assert.IsTrue(Addressables.reinitializeAddressables);
#endif
Assert.False(Application.isPlaying);
}
[Test]
public void DomainReloadTests_EnteringPlaymode_ClearsUnloadingBundles()
{
Assert.AreEqual(AssetBundleProvider.m_UnloadingBundles.Count, 0, "m_UnloadingBundles not cleared correctly on enter playmode");
}
[Test]
public void DomainReloadTests_ReInitAddressablesFlagIsSetCorrectly_WhenExitingPlaymode()
{
Assert.True(Application.isPlaying);
Addressables.ResolveInternalId("DummyString"); //just need this so m_Addressables property gets called
Assert.IsFalse(Addressables.reinitializeAddressables);
}
}
}