2025-05-01 01:48:08 -07:00

44 lines
1.2 KiB
C#

using UnityEngine.Localization;
using UnityEngine.Localization.SmartFormat.Core.Extensions;
[DisplayName("Base 2 Byte Formatter")]
public class ByteFormatter : FormatterBase
{
public override string[] DefaultNames => new string[] { "byte" };
public override bool TryEvaluateFormat(IFormattingInfo formattingInfo)
{
if (formattingInfo.CurrentValue is long bytes)
{
// We are performing a Base 2 conversion here. 1024 bytes = 1 KB
if (bytes < 512)
{
formattingInfo.Write($"{bytes} B");
return true;
}
if (bytes < 512 * 1024)
{
var kb = bytes / 1024.0f;
formattingInfo.Write($"{kb.ToString("0.00")} KB");
return true;
}
bytes /= 1024;
if (bytes < 512 * 1024)
{
var mb = bytes / 1024.0f;
formattingInfo.Write($"{mb.ToString("0.00")} MB");
return true;
}
bytes /= 1024;
var gb = bytes / 1024.0f;
formattingInfo.Write($"{gb.ToString("0.00")} GB");
return true;
}
return false;
}
}