2025-05-01 01:48:08 -07:00

53 lines
1.5 KiB
C#

using System.Globalization;
using UnityEngine;
using UnityEngine.Localization;
#region locale-identifier-1
public class LocaleIdentifierExample1 : MonoBehaviour
{
void Start()
{
// Create a locale identifier to represent English
var localeEnglishSystemLanguage = new LocaleIdentifier(SystemLanguage.English);
var localeEnglishCode = new LocaleIdentifier("en");
var localeEnglishCi = new LocaleIdentifier(CultureInfo.GetCultureInfo("en"));
Debug.Log(localeEnglishSystemLanguage);
Debug.Log(localeEnglishCode);
Debug.Log(localeEnglishCi);
}
}
#endregion
#region locale-identifier-2
public class LocaleIdentifierExample2 : MonoBehaviour
{
void Start()
{
// Create a Locale to represent English.
var localeId = new LocaleIdentifier(SystemLanguage.English);
var locale = Locale.CreateLocale(localeId);
Debug.Log("English locale: " + locale);
// Create a regional Locale to represent English UK.
var regionalLocaleId = new LocaleIdentifier("en-GB");
var regionalLocale = Locale.CreateLocale(regionalLocaleId);
Debug.Log("English(en-GB) locale: " + regionalLocale);
}
}
#endregion
#region culture-info
public class CultureInfoExample : MonoBehaviour
{
void Start()
{
var localeIdentifier = new LocaleIdentifier("en");
Debug.Log("Code 'en' maps to the CultureInfo: " + localeIdentifier.CultureInfo.NativeName);
}
}
#endregion