46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
#if MODULE_AUDIO
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#region example
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using UnityEngine;
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using UnityEngine.Localization;
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public class LocalizedAudioClipExample : MonoBehaviour
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{
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public AudioSource audioSource;
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public LocalizedAudioClip localizedAudioClip = new LocalizedAudioClip
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{
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TableReference = "My Audio Table",
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TableEntryReference = "My Audio Clip",
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};
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void OnEnable()
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{
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// Starts loading the audio clip asynchronously.
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localizedAudioClip.AssetChanged += AudioAssetChanged;
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}
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void OnDisable()
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{
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localizedAudioClip.AssetChanged -= AudioAssetChanged;
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}
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/// <summary>
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/// Changes the audio clip to the one specified by the <see cref="audioName"/>.
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/// </summary>
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/// <param name="soundName"></param>
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public void PlaySound(string soundName)
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{
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// This will trigger an automatic update
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localizedAudioClip.TableEntryReference = soundName;
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}
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void AudioAssetChanged(AudioClip value)
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{
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audioSource.clip = value;
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audioSource.Play();
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}
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}
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#endregion
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#endif
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