21 lines
465 B
C#
21 lines
465 B
C#
using UnityEngine;
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using UnityEngine.Localization.SmartFormat.Core.Extensions;
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[System.Serializable]
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public class RandomValueSource : ISource
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{
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public int min = 1;
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public int max = 5;
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public string selector = "random";
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public bool TryEvaluateSelector(ISelectorInfo selectorInfo)
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{
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if (selectorInfo.SelectorText != selector)
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return false;
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selectorInfo.Result = Random.Range(min, max);
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return true;
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}
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}
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