2025-05-01 01:48:08 -07:00

20 lines
448 B
C#

using UnityEngine;
namespace UnityEditor.Localization
{
class PathHelper
{
internal static string MakePathRelative(string path)
{
var dataPath = Application.dataPath;
var root = dataPath.Substring(0, dataPath.Length - "Assets".Length);
if (path.StartsWith(root))
{
path = path.Substring(root.Length);
}
return path;
}
}
}